I finally got to play some games with my new WoG material! I
invited friends over for a game on Armistice Eve. Four of them were able to show up; none of
them had ever played before, although a couple of them had played X-Wing
Miniatures.
I have a big piece of scrap MDF flooring that I’ve been
painting with ancient cans of house paint and some old bottles of cheap craft
acrylic. My goal is to make it look like
a generic section of Belgian countryside from overhead. It’s still a work in progress, but I think it
looks decent enough to use. It’s about
71 x 41 inches (180 x 104 cm).
First, I just told the three of my friends who had arrived
to pick out some planes for a basic dogfight.
We started with an Alabatros D. Va and a Fokker D. VII vs. an Se5a and a
SPAD XIII. The dogfight wheeled around
the table; my brain wheeled around as I tried to explain and keep track of the
special damage rules; and my friends exhibited admirable patience as I clumsily
tried to clarify rules points.
My fourth friend arrived, and picked out the Fokker Dr. I and
threw it into the fray. The SPAD was the first to go, after a Boom card was
drawn, leaving the lone Se5a against the three
Central Powers planes. The friend who
picked the Fokker Dr. I, just the round before, quickly changed sides—what
everyone had thought was a Fokker turned out to actually be a Sopwith Camel!
The dogfight moved sort of like a whirlwind from one side of
the board to the other. In just a few
more rounds, the Albatros and the Camel both plummeted to earth, full of
holes. Finally, the Se5a got in some
final shots on the Fokker D. VII before it could turn around, leaving the Se5a
as the last plane in the air.
A couple of friends had to leave at that point, but the two
remaining were enthusiastic about another match. I quickly came up with a simple
scenario: An Airco dh. 4 with a SPAD
XIII escort returning home from a bombing mission, waylaid by two Albatros D.
VA.s. The dh. 4 and the SPAD started on
one end of the play area, with the goal of flying off the far end to
escape. The Albatroses started 2/3s of
the way down the board, near the Entente aircraft. (I flew both the Airco dh. 4
and the SPAD, and they each took an Alabatros).
The distance was closed pretty quickly, with the SPAD racing
ahead to meet the attackers. All
aircraft took fire. The dh. 4 tried to
zigzag to keep out of firing arcs, and to let its rear gunner fire, but the
two-seater’s B guns were doing minimal damage to the attackers. The SPAD’s intentions were to repeatedly zip
through combat, do an Immelman, and then return; however, twice inside of two
rounds I chose the wrong maneuver cards (once playing a stall instead of an
Immelman, and once playing a sideslip instead of a turn). The result was that for several rounds the
SPAD was too far downstream from the action to be of any use.
The Albatroses had been distracted by the SPAD, but soon
realized that their larger prey was moving to escape, and was leaving them
behind. They pursued the Airco dh. 4,
but lost a round of firing as they tried to catch up. After they caught up, the dh. 4’s rear gun
jammed, and then the dh. 4 was set ablaze by the German aircraft’s guns. The day-bomber’s damage was stacking up, but
escape was at hand! The next round, the
dh. 4 made it off the board with 14 points of damage taken out of 17—but there
was still one flame token on the plane.
In the interest of fairness and story, I drew one more damage card to
see if the plane could make it safely home—and drew a 0!
The SPAD neared that edge of the board, and was game for
attempting to take down one of the Germans.
However, after another exchange of fire, the SPAD’s guns jammed. The pilot then decided that discretion was
the better part of valor, and flew off the board at the start of the next
maneuver selection phase.
The two Albatros D. Va.s were left frustrated with their
empty hunting bags—but were still intact enough that any new prey that
blundered in their direction would be in danger.
That was the end. It
was a fun night of shooting, with a few beers thrown in. I am eager to play again.